This is prototype for game that might not happen.
It takes inspiration from FailBetter's "Fallen London" browser game, tho with few differences:
-NO IN REAL TIME ENERGY.
If you run out of energy, have character go to bed and start a new day. No need for wait 10 minutes to do next thing.
-REMEMBER TO SAVE YOUR PROGRESS.
Twine doesn't remember what you did. You can use save to browser or download save file to your pc (mobile not tested and I doubt it works).
-Using Fallen London's Stat Format is for most part to test out formula. Final game might not have different things going for it
Sounds good?
<<button [[Good.|Start]]>><</button>><<set $power = 0>>
<<set $smarts = 0>>
<<set $charm = 0>>
<<set $crime = 0>>
<<set $time = 0>>
<<set $invitation = 1>>
<<set $name to "Unknown Person">>
<<set $name2 to "">>
<<set $avatar to "">>
<<set $day to 0>>
<<set $homekey to false>>
<<set $Buff = 0>>
<<set $Witch =0>>
<<set $Nerd = 0>>
<<set $Cutie = 0>>
<<set $Evil = 0>>
<<set $theboi = 0>>
<<set $story = 0>>
<<set $troll = 0>>
<<set $pet = 0>>
<<set $meetw = 0>>
<<set $mission = "">>The door swings open as you drag your wet dog of a body into the office. The storm caught you off guard as you got there.
<<button [[Look around]]>><</button>>
<<button [[Tell secretary that you have arrived.]]>><</button>>
<div id="story-caption"><<nobr>><h3>$name</h3>$avatar<</nobr>>
Day: $day
<<nobr>>
<<if $time is 0>>Night<</if>>
<<if $time is 1>>Evening<</if>>
<<if $time is 2>>Afternoon<</if>>
<<if $time is 3>>Morning<</if>>
<</nobr>>
Power: $power
Knowledge: $smarts
Charisma: $charm
Crimes: $crime
<<nobr>>
<<if $invitation is 1>>You Have an Invitation
<</if>>
<<if $itsart is 1>>You got an artpiece<</if>><</nobr>>
<<if $homekey is true>>You got key to your room.<</if>>
<i>$mission</i>
$story
Pets given: $pet
Romance:
B: $Buff
L: $Nerd
<<if $meetw is 1>>Witch: $Witch <<else>><</if>>
</div>
<<button 'Updates'>>
<<popup 'Updates' 'Updates'>>
<</button>>The office is not lit well, either they try to save with power bill, or someone in place likes the dark shadows that are cast.
<<button [[Tell secretary that you have arrived.]]>><</button>>Secretary's eyes are cold, the frame of her glasses do give some help to soften her gaze on you. You explain why you have come to this place.
"Mr. Hellberg will see you now. You can't miss his office." She says,
<<button [[You go straight to the Office]]>><</button>>
<<button [[You try to Flirt with the secretary]]>><</button>>
(Image of older gentleman by his desk. Might be one of those big images instead of character portrait)
You enter the office and find it even darker than the entrance. Older man sits by his desk, looking through papers as he look up to you.
He doesn't break the eyecontact.
"I assume you are the new recruit we asked for."
<<button [[You hand over your Invitation.]]>><</button>>The secretary's eyes narrow as you whip out your charming smile.
"No."
"Wha-"
"To Office. Now. No Buts."
She stopped you before you had moment to even try.
<<button [[You go to the office|You go straight to the Office]] >><</button>><<set $invitation = 0>>
(different image of the Mr. Hellberg)
Mr. Hellberg looks through the paper, eyes focused.
"I'm sorry" he says and looks up at you. "I need you to rewrite few things. The handwriting and water mixed way too well and it has become piece of artwork. You should frame it."
<<set $itsart = 1>>
He hands the paper back to you and pulls up paper and pen.
"Tell me about yourself."
<<button [[You are...]]>><</button>>What is your name?
<<textbox "$name2" "Unknown Person">>
<<button [[Continue->The Pre-Face]]>><</button>><<nobr>>[img[https://i.imgur.com/rO1Sac1.png][Profile][$avatar to "<img src=https://i.imgur.com/rO1Sac1.png>"]]
[img[https://i.imgur.com/e1IlWiB.png][Profile][$avatar to "<img src=https://i.imgur.com/e1IlWiB.png>"]]
[img[https://i.imgur.com/314oApI.png][Profile][$avatar to "<img src=https://i.imgur.com/314oApI.png>"]] <</nobr>>"$name2 huh?"
<<button [[You Nod|The Pre-Face2]]>><</button>>
<<button [[Wait. That's wrong|You are...]]>><</button>>
<<set $name to $name2>>
"Alright, $name, now go wash your face so we can continue"
<<button [[You go wash you face|Face]]>><</button>>Your name is $name and this
$avatar
is looking at you from the mirror.
<<button [[Seems about right|Begin]]>><</button>>
<<button [[Wait, that doesn't look right.|Face]]>><</button>>"Welcome back, $name", Mr. Hellberg Greets you when you come back from fixing yourself a bit.
"Now let me explain your mission: Rumours has it that oldest vampire has taken sanctuary in these lands and we need all the help we can get." he explains.
"But we can't send you to after him just yet. We have to get to know your strenghts so we can set you in proper missions later."
You nod.
"We will give you an week to prepare, once time's up, we will set you into one of our main missions."
Mr. Hellberg hands you a set of keys.
"Your room is upstairs just like everyone else's", he explains.
You take the keys.
<<set $homekey to true>>
<<button [[Ask about locations]]>><</button>>
<<button [[Go to your room|Your room]]>><</button>>
"Town isn't very big, you should be able to find key locations to go. I do recommend looking at the map in your room." Mr. Hellberg says and takes sip from his drink .
<<button [[Go to your room|Your room]]>><</button>>Your room is simple. There is a bed, a desk, bookshelf and map on the wall.
<<if $troll is 1>>Your fluffy friend is sleeping top of the bookshelf.
<<button [[Pet the Creature]]>><</button>>
<</if>>
<<if $time is 0>><<button [[Go to bed]]>><</button>><</if>>
<<if $time gt 0>><<button [[Look at the map|Map]]>><</button>><</if>>
<<button [[Up down Up Down...|Your room]]>>
<<set $power to 20, $smarts to 20, $charm = 10, $crime = 10>>
<</button>>
<<set $time to 3>><<set $day to $day + 1>>
You sleep.
<<button [[Wake Up|Your room]]>><</button>><<if $day is 8>><<button [[Talk to the Mr. Hellberg|Ambitions 1]]>><</button>>
<<else>>
Other map options here.
<<button [[Go to Gym|Power]]>><</button>>
<<button [[Go to Library|Smarts]]>><</button>>
<<button [[Visit the Lounge|Lounge]]>><</button>>
<<button [[Go visit the forest|Forest]]>><</button>>
<<button [[Go to your room|Your room]]>><</button>>
<</if>>//BUTTON BASE
<<button [CODE STORAGE]]>><</button>>
Mr. Hellberg motions you to sit down. As you do, he places piece of paper in front of you.
"Here are four cases we would like your help with." He explains and taps on the one of them. "Feel free to choose which one to tackle for time being."
<<button [[Take Look at "The Beast of the Moors"]]>><</button>>
<<button [[Take Look at "The Golden Years"]]>><</button>>There is gym withing the headquarters. You consider your option.
<<if $time is 3>>There is someone in here<</if>>
<<button [[Learn basics of combat|Power Up]]>><</button>>
<<nobr>>
<<if $time is 3>><<button [[Talk to the buff woman]]>><</button>><<else>><</if>><</nobr>><<button [[Leave|Your room]]>><</button>>You enter the headquarters library. Among the books you spot the librarian, working on with card organization.
<<button [[Study|Smarts Up]]>><</button>>
<<button[[Talk to the Librarian]] >><</button>>
<<button [[Leave|Your room]]>><</button>>She gives you a warm smile as she works out on her routine.
<<if $Buff is 0>>"Oh you must be the new one here." <<else>>"Good morning, $name! Doing your daily routine?"<</if>>
<<button [[Talk to her|Buff route]]>><<set $power to $power + 1>><</button>>It took effort and sweat, but you made progress to your body.
<<if $power gt 9>>It has gotten easier for you to do this. <<else>> You collapse on the bench for moment.<</if>>
You gained 1 point to Power!
<<set $power to $power + 1>>
<<set $time to $time - 1>>
<<button [[Leave|Your room]]>><</button>><<nobr>><<if $Buff is 0>>She tells you some basic things about herself: Her job here, her main tasks of the day.<</if>><</nobr>>
<<nobr>><<if $Buff is 1>>She talks with you about basic routines to do. You learned something from her!
You gained 1 point to Power!
<<set $power to $power + 1>><</if>><</nobr>>
<<nobr>><<if $Buff is 7>>She smiles at you <<else>><<if $Buff gt 1 and $Buff lt 7>>She tells you some basic things about herself: Her job here, her main tasks of the day.<</if>><</if>><</nobr>>
<<nobr>><<if $Buff is 10>>She smiles at you very warmly <<else>><<if $Buff gt 7 and $Buff lt 10>>She tells you some things about herself<</if>><</if>><</nobr>>
<<nobr>><<if $Buff is 20>>She smiles at you very warmly. There is suggestion to be made. Her room, in 20 minutes.
<<button [[You Agree|Buff's Room]]>><</button>>
<<else>><<if $Buff gt 10 and $Buff lt 20>>She holds your hand and smiles.<</if>><</if>><</nobr>><<nobr>><<if $Buff gt 20>>She gets close to you and gives you quick peck to the cheek.<</if>><</nobr>>
<<nobr>><<set $Buff to $Buff + 1>><</nobr>><<nobr>><<set $time to $time - 1>><</nobr>>
<<button [[Leave|Your room]]>><</button>>
<<if $time is 0>>Lounge is empty. Everyone else is sleeping. <<else>> There is someone here.
<<nobr>><<if $time is 3>><<else>><<button [[Talk to Buff woman|Talk to the buff woman2]]>><</button>>
<</if>><</nobr>>
<</if>>
<<button [[Go to your room|Your room]]>><</button>>She gives you a warm smile as she works out on her routine.
<<if $Buff is 0>>"Oh you must be the new one here." she notes<<else>>"Hello there, $name, what's today's plan?"<</if>>
<<button [[Talk to her|Buff route]]>><</button>>You wake up from her bed as brings you something to drink.
What ever happened moment ago is between you two.
As you leave she leans to kiss you one more time before you go on your way to your room.
<<set $Buff to $Buff + 10>>
<<set $power to $power + 5>>
<<button [[Go to your room|Your room]]>><</button>><i>The Beast of the Moors is you hunting down local beast that has been sighted around the Moors of the village. The beast hasn't attacked village itself, but corpses and carcasses do hint that it might one day.</i>
You will progress best with Power and some Smarts.
<<button [[Take on this Mission|Ambitions 2]]>>
<<set $mission to "The Beast of the Moors", $story to 1>>
<</button>>
<<button [[Take look at others|Ambitions 1]]>><</button>>Mr. Hellberg nods and takes you to meeting.
<<nobr>><<if $story is 1>>You meet your companion for the mission, strong woman you have seen around the headquarters<<nobr>><<if $Buff gt 20>>She pulls you into her embrace and gives you a kiss.
"Glad to see I get to work with you", she whispers.<</if>><</nobr>><</if>><</nobr>>
The Prototype ends here.<i>in "The Golden Years" you will be meeting one of the local, friendlier vampires. Though this one seems to have something in their mind and and wants some help with it.</i>
You will progress best with Charisma.
<<button [[Take on this Mission|Ambitions 2]]>>
<<set $mission to "The Golden Years", $story to 2>>
<</button>>
<<button [[Take look at others|Ambitions 1]]>><</button>><i>In "The Pale Reflection", you take a journey to hunt something different than Vampire. You are on your way to fin
You will progress best with Smarts.
<<button [[Take on this Mission|Ambitions 2]]>>
<<set $mission to "The Pale Reflection", $story to 3>>
<</button>>
<<button [[Take look at others|Ambitions 1]]>><</button>><<if $power lt 5>>This place might be too dangerous for you. Try to get some more strenght first.<</if>><<if $power gte 5>>Forest is dark and maze like. You better prepare well.
<<if $troll is 0>><<button [[Take a quick look around.|Friend?]]>><</button>><<else>><<button [[Adventure!.|Journey]]>><</button>><</if>><</if>>
<<button [[Leave|Your room]]>><</button>><<nobr>><</nobr>>
<<button [[Go back home|Your room]]>><</button>>
You wander though the forest, taking note on things.
You hear something in the bushes. It could be dangerous. Or friendly.
<<button [[Check it out.|Friend!]]>><</button>>
<<button [[Leave it.|Your room]]>><</button>>
You look around and find lot of knowledge. Also your body improves a lot.
<<if $smarts gte 10>>You notice something in darker parts of the forest. Should you go look into it more?
<<button [[Go deeper|The House]]>><</button>><</if>>
<<set $power to $power + 1>>
<<set $smarts to $smarts + 1>>
<<button [[Leave|Your room]]>><</button>>It's a small, fluffy creature. It has leathery wings and long liontail. Creature's crimson eyes look at you. Not blinking.
<<button [[Take it with you|Your room]]>>
<<set $troll to 1>>
<</button>>
<<button [[Leave it.|Your room]]>>
<</button>><<set $pet to $pet + 1>>You get the creature down from the bookshelf and give it many pets. The creature chirps as you do so. It then falls asleep again.
<<button [[Leave it be|Your room]]>><</button>>
<<button [[Pet more|Pet the Creature]]>><</button>>13.
July.
-Added Forest.
Added Friend into forest
Added second Friend into forest. She doesn't do much yet
- Added library.
Added librarian. they are currently cranky and do not want to make friends.You arrive to hidden glade, there is small house, well more like a hut, hidden between the trees. You approuch the hut.
<<if $meetw is 1>><<button [[Visit the Witch |the Witchhut]]>><</button>><<else>><<button [[Meet the Witch|The Witch's house]]>><</button>><</if>>
<<button [[Leave|Your room]]>><</button>><<if $smarts gte 16>>You feel slight tickling when you arrive to the doorstep. Whatever was guarding it must have broken. <<button [[You look around and enter |Meet the Witch]]>><</button>><<else>>Something makes you unable to go any further. You should study this bit more.<</if>>
<<button [[Leave|Your room]]>><</button>><<set $meetw = 1>>
<<button [[Go Outside|The House]]>><</button>><<if $time is 0>>Witch thinks you have messed up with something since you are not supposed to be here at night.<</if>>
<<if $time is 1>>Witch is relaxing by the fireplace as you enter the house<</if>>
<<if $time is 2>>Witch is working on her project<</if>>
<<if $time is 3>>The Witch is drinking her morning coffee and making breakfast. Seems to be bacon and eggs.<</if>>
<<button [[Go Outside|The House]]>><</button>><<if $Nerd gte 5>>Librarian doesn't seem to want to murder you with their gaze anymore. <<else>>Librarian gives you a stern glare.<</if>>
[[Librarian route]]
<<button [[Leave|Your room]]>><</button>>
You study your way through the library books
<<if $smarts gt 9>>You won't get lost in the library anymore. Not sure if it's because of better brain capasity or loomind dread of angry librarian<<else>>You keep getting lost and having to be rescued by the librarian. At this rate you might need rescue FROM the librarian<</if>>
You gained 1 point to Smarts!
<<set $smarts to $smarts + 1>>
<<set $time to $time - 1>>
<<button [[Leave|Your room]]>><</button>><<nobr>><<if $Nerd is 0>>Librarian ignores your questions<</if>><</nobr>>
<<nobr>><<if $Nerd is 7>>Librarian takes quick glance to you before focusing on their job <<else>><<if $Nerd gt 0 and $Nerd lt 7>>Lirbarian keeps ignoring you<</if>><</if>><</nobr>>
<<nobr>><<if $Nerd is 10>>Librarian closes the book and looks at you.
"What is it?" they ask. You explain you are just trying to get know them.
"You came to wrong corner of the earth for that." they respond<<else>><<if $Nerd gt 7 and $Nerd lt 10>>Librarian taps their finger on the table<</if>><</if>><</nobr>>
<<nobr>><<if $Nerd is 20>> Librarian is sitting by the fireplace, drink in their hands.
<<else>><<if $Nerd gt 10 and $Nerd lt 20>>Librarian tries to avoid you<</if>><</if>><</nobr>><<nobr>><<if $Nerd gt 20>>Librarian wants to be left alone<</if>><</nobr>>
<<set $Nerd to $Nerd + 1>>
<<set $time to $time - 1>>
<<button [[Leave|Your room]]>><</button>>